I’ve got an Intel iMac and an older iBook G4, and before I read the “fine print” about the SDK only working on Intel machines, I had already started the download to my iBook (gimme a break, I was in bed!) After it downloaded I opened the main iPhone SDK package and noticed that no iPhone-specific things were listed under what it was about to install. I let it run its course, opened up Xcode, and just as I thought, it didn’t list the iPhone anywhere under available platforms, no Cocoa Touch application templates, etc.After doing some quick folder surfing, I got it to work: the SDK lets me develop for the iPhone, the emulator runs flawlessly, and all the documentation is available. Here are the steps I took:
The only oddity I’ve encountered so far is that you get 1 Warning when you build, because the target architecture doesn’t match (PPC vs. i386) but that’s to be expected. Also I don’t know if the certificates that Apple hands out once you’ve paid your $99 fee will work perfectly with this system, so for now I’d simply use it as a development environment and plan to get an Intel box running with the SDK sometime between now and June’s AppStore launch. It should be noted that I’ve got Leopard running on the iBook. But, it works!
(Taken by Kirbymaster from http://3by9.com/85/ written by Mike Rundle)